opengl truetype font renderer
GLText is a portable font rendering library for C++ OpenGL applications. It uses FreeType2 to read and render high-quality TrueType fonts with a minimal footprint. With just a few easy lines of C++, you can add gorgeously rendered text to your graphical applications.
GLText is an open source project licensed under the LGPL. Basically this means that you can use and link your application with it regardless of what license your application uses. If you make changes to GLText, however, you must make those changes open source under the LGPL.
Written with portablility in mind, GLText works on Windows, Linux, and IRIX - virtually anywhere that FreeType2 supports.
GLText 0.3.1 Released [2003.11.26]
GLText 0.3.1, a minor bugfix release, is out. The automake build includes OpenGL.h, so you can actually compile it now.
Windows users should continue using 0.3.0.
GLText 0.3.0 Released [2003.08.04]
GLText 0.3.0 has been released. Changes since 0.2.0 include:
GLText 0.2.0 Released [2002.12.23]
GLText 0.2.0 has been released just in time for Christmas. Here are the major changes since the last release.
GLText 0.1.0 Released [2002.07.04]
GLText 0.1.0 has been released. Here are the major features:
For inquiries, wishes or comments please contact
GLText is copyright (C) 2002 Ben Scott and released under the LGPL.